Taking Wearable Technology on Tour

Reality-Shifting Comments:

            Little Boots—also known as Victoria Hesket—is a pop artist from the UK who has recently taken a different approach to wearable technology. Hesket wanted to create something that would blow her fans away during her encore performances for her upcoming tour. In order to do this, the artist had a dress developed to use during her tour for her second album entitled, Nocturnes.  What makes this dress stand out from other fashion statements is the fact that Little Boots wanted the dress to light up and change colours and patterns in concordance with the music being played.

            The programming for the dress is written onto an SD card which is placed inside an SD card reader which acts as the brain of the dress. The card tells the dress what it should be doing during each song. The dress is programmed to change in order to match the mood, pace, and themes of the music.

            This is an interesting development in wearable technology because it demonstrates the diversity of the industry. Wearable technology isn’t necessarily just for everyday life, it can also be used for entertainment purposes on a large scale. While Little Boots is one of the first people to incorporate wearable technology into her concerts, it is entirely possible that this could soon be a trend. It seems the future of wearable technology is constantly changing shape!

The transmediation of a work is never a simple duplication. In My Mother Was a Computer (2005), Katherine Hayles argues that the transformation of a work into a new medium is a kind of translation, and therefore an interpretation. This act of translation has significant consequences for our understanding of a work. While the accessibility of new digital media has elevated concerns about the implications and applications of transmediation across disciplines in the arts, its relevance pertains not only to digital, but to material works as well; for example, the relocation of art into new contexts, adaptation, and parody. This year’s conference aims to explore the impact of transmediation on both material and digital works.

We invite submissions on a broad range of topics that explore questions of transmediation and the consequences of this process for narrative, representation, and interpretation.

Possible topics may include, but are not limited to:
- Adaption (animated, film, game, graphic, literary, mobile, etc.)
- Appropriation
- Critical artistic works
- Cross-platform media franchises
- Digital editions
- Education and transmediation
- Fan art
- New media art
- Parody
- Transmedia storytelling and other transmedia projects

Paper proposal submissions should be sent to and contain information such as your name, status, institutional affiliation, paper title, and brief biography (100 words). Your attached abstract must be in .doc .docx or .pdf format and should include:

  • Paper title
  • Abstract (250-300 words)
  • 3-5 keywords
  • ­Please ensure to remove all identifying information from document properties

DEADLINE: 17 March 2014